The X-men run missions and work together with the NYPD, striving to maintain a peaceful balance between humans and mutants. When it comes to a fight, they won't back down from protecting those who need their help.
Haven presents itself as a humanitarian organization for activists, leaders, and high society, yet mutants are the secret leaders working to protect and serve their kind. Behind the scenes they bring their goals into reality.
From the time when mutants became known to the world, SUPER was founded as a black-ops division of the CIA in an attempt to classify, observe, and learn more about this new and rising threat.
The Syndicate works to help bring mutantkind to the forefront of the world. They work from the shadows, a beacon of hope for mutants, but a bane to mankind. With their guiding hand, humanity will finally find extinction.
Since the existence of mutants was first revealed in the nineties, the world has become a changed place. Whether they're genetic misfits or the next stage in humanity's evolution, there's no denying their growing numbers, especially in hubs like New York City. The NYPD has a division devoted to mutant related crimes. Super-powered vigilantes help to maintain the peace. Those who style themselves as Homo Superior work to tear society apart for rebuilding in their own image.
MRO is an intermediate to advanced writing level original character, original plot X-Men RPG. We've been open and active since October of 2005. You can play as a mutant, human, or Adapted— one of the rare humans who nullify mutant powers by their very existence. Goodies, baddies, and neutrals are all welcome.
Short Term Plots:Are They Coming for You?
There have been whispers on the streets lately of a boogeyman... mutant and humans, young and old, all have been targets of trafficking.
The Fountain of Youth
A chemical serum has been released that's shaving a few years off of the population. In some cases, found to be temporary, and in others...?
MRO MOVES WITH CURRENT TIME: What month and year it is now in real life, it's the same for MRO, too.
Fuegogrande: "Fuegogrande" player of The Ranger, Ion, Rhia, and Null
Neopolitan: "Aly" player of Rebecca Grey, Stephanie Graves, Marisol Cervantes, Vanessa Bookman, Chrysanthemum Van Hart, Sabine Sang, Eupraxia
Ongoing Plots
Magic and Mystics
After the events of the 2020 Harvest Moon and the following Winter Solstice, magic has started manifesting in the MROvere! With the efforts of the Welldrinker Cult, people are being converted into Mystics, a species of people genetically disposed to be great conduits for magical energy.
The Pharoah Dynasty
An ancient sorceress is on a quest to bring her long-lost warrior-king to the modern era in a bid for global domination. Can the heroes of the modern world stop her before all is lost?
Are They Coming for You?
There have been whispers on the streets lately of a boogeyman... mutant and humans, young and old, all have been targets of trafficking.
Adapteds
What if the human race began to adapt to the mutant threat? What if the human race changed ever so subtly... without the x-gene.
Atlanteans
The lost city of Atlantis has been found! Refugees from this undersea mutant dystopia have started to filter in to New York as citizens and businessfolk. You may make one as a player character of run into one on the street.
Got a plot in mind?
MRO plots are player-created the Mods facilitate and organize the big ones, but we get the ideas from you. Do you have a plot in mind, and want to know whether it needs Mod approval? Check out our plot guidelines.
Character's full name: Terrence Kane Alias/ Nickname/ Code name: Trog Gender: Male. Age: 28 Date of Birth: (11/21/1984) Birthplace/ Home/ Place of origin: Berlin. Nationality: American / German American dual citizenship. Ethnicity/ Cultural Heritage: German.
Appearance
Hair color and style: Long white hair, sometimes tied back in a ponytail with a piece of black ribbon. Skin Tone: Albino. Eye Color: Black. Height: 6’4” Build: Gaunt but muscular. Visible mutation: Terrence’s skin has no pigment, and his eyes are completely black without iris or white. His mouth is filled with many small, sharp fangs. His tongue is long, smooth, and pointed. Scars/ Tattoos/ Piercings: None to speak of. Other features: The nails of his fingers and toes are cut into pointed claws.
Everyday clothing style: Due to a vow of poverty, Terrence has little in the way of personal clothing. He dresses in all black, most often wearing a leather trench coat, slacks, and a turtleneck. He owns a pair of black dress shoes, but typically goes barefoot. Uniform: Terrence maintains a collection of street clothes in case he receives a contract that requires him to disguise himself. These mostly consist of worn out jeans, hooded jackets, and coats intended to make him look more like a conventional vagabond, but he does have a few more respectable outfits as well. Terrence does not consider these to be his personal property, but rather tools of his trade and uses them exclusively as such. Sleepwear: Terrence prefers to remain dressed at all times, mostly to avoid being caught off guard, but he does remove his coat to sleep. Miscellaneous clothing: Terrence keeps a black, wide brimmed hat to protect himself from the sun and a pair of round dark glasses to shield his eyes from bright light. Terrence wears a string of black prayer beads on his wrist, each of which represents one of his “damned saints.” The first bead is dedicated to Cain, patron of murderers.
Character
Personality: Terrence is a calm, cheerful sort. He often bears a broad, fanged grin and enjoys being around people. He isn’t so good at actually talking to them, though. Most of Terrence’s concerns are too metaphysical for him to partake in everyday conversation, but he is happy to listen to it. He can seem distant, as vows of poverty and chastity remove him from most material concerns. Terrence takes a grim satisfaction in his work and has a passion for the spectacular in his assassinations. He is quite devout and practices an exceptionally heretical breed of Roman Catholicism. Hobbies/ Interests: Terrence enjoys reading, especially philosophy and theology. As the only book he owns is a pocket copy of the vulgate, this means he spends a fair amount of his free time at libraries. When not otherwise occupied, Terrence prays both to orthodox Christian figures and to his personal canon of “damned saints.” Job or part time job and description: Terrence’s occupation could be described as part vagrant, part monk, part assassin. He has spent time as a hitman attached to particular underworld groups, but now works as an independent contractor. Fears/ phobias/ concerns: Terrence feels it is unfortunate that he must commit his atrocities so that the innocent can go on being innocent, but he is willing to bear the burden of evil for the sake of a better world. Special talents: Terrence can read and speak ecclesiastical and classical Latin. His college years have given him a preference for the classical pronunciations. He is also a native German speaker.
Morality
bad/other: Terrence believes that evil is a necessary part of the divine order, and that he is fulfilling that part. He recognizes that he is a sinner, but believes that people like him must sin in order to stop those who transgress not to serve the divine order but to impose their own will. Terrence has sympathy for those who transgress law or morals to protect or provide for the innocent. Those who exploit or harm the innocent are his prey.
Mutations
Mutation description: Terrence has taken on the form of a predatory cave dweller. His skin has lost its pigment and his eyes have become completely black, soaking in even the tiniest quantities of light. Furthermore, his hands and feet can secrete a thin layer of sticky resin that allows him to cling to any surface. A long, reptilian tongue resides in his mouth and his jaws are lined with thin fangs instead of teeth.
Strengths: Terrence can see in almost complete darkness, to the point where by starlight he has visual acuity equivalent to a normal human’s in full sun. His adhesive resin allows him to crawl up walls and ceilings, and his nails are hardened just enough to give him extra grip while climbing. The resin also allows him to get an exceptionally strong grip on anything he is holding or standing on. His fangs give him a nasty bite, but not so much as to be life threatening.
Weaknesses and Limitations: Terrence is no longer comfortable in daylight. His skin burns easily, forcing him to cover up or stick to the shadows, but more importantly his eyes simply cannot take the intensity of sunlight. Even bright artificial light is painful. Wearing dark glasses helps, but even then his visual acuity is still only just good enough to read. While climbing sheer surfaces, Terrence’s resin is strong enough to support him but not significantly more. With a firm grip he can support himself and up to about half of his own body weight while climbing. The resin disintegrates after leaving his skin, so he cannot use it as an adhesive.
Terrence’s physiology is no longer fully human, and he cannot digest plant matter at all, with only limited ability to consume cooked meat. Terrence can only get proper nutrition from raw meat. When dealing with live prey, Terrence’s bite is not much deadlier than a normal human’s. His fangs draw blood easily, but do not pierce particularly deep, able to penetrate only the most vulnerable arteries. In order to bite, Terrence would also have to grapple or completely subdue an opponent. In short, knives, guns, and potentially even fists are more effective. More so even than his teeth, Terrence’s tongue is remarkable only in its appearance. Its only unusual utility is that Terrence can lick his eyes with it like a lizard, not that he needs to.
Physical Abilities
General Physical Capabilities: Terrence is swift and strong, but he is not suited for long periods of sustained activity and tires easily. Fighting Style: Terrence likes knives and sniper rifles, and is very skilled with both. He carries a pair of enormous combat knives and an SVD Dragunov sniper rifle. Fighting Style Pros/Cons: Extremely deadly at very close and very long ranges, but not much use at anything in between. In hand to hand combat, he must finish his opponent quickly or risk exhaustion.
History Of Your Character Terrence grew up in West Berlin. His mother and father were a tailor and a seamstress, but grandfather Konrad had as much a hand in raising Terrence as his parents did. A former U-boat captain, Konrad was his grandson’s taskmaster. By the time Terrence was eighteen he was teaching his little sister Eliza knife fighting and shooting as Konrad had taught him. Then came the move to Boston. Konrad stayed in Berlin, and Terrence began attending college in America. He had always been a quiet, sullen child, and his years studying philosophy turned him into a misanthrope in addition to uprooting the Catholic upbringing his parents had given him.
It was only after he graduated that he found out how much debt his parents had gone into for the sake of his education, and that most of the loans weren’t exactly from legal sources. He locked himself in his room for days, and when he came out his parents found their son had metamorphosed into a menacing troglodyte. He didn’t stay with his family for long after the change, insisting that he had to pay his debts. He did that by working for the mob that the loans had come from. It took a year before he conceded that bookkeeping jobs would not be enough. That was when he made his first hit, and realized that this was what his gifts were meant for.
When the government started rounding up mutants and Konrad invited him to stay in Berlin for a while, Terrence left the country with his debts paid and his parents wishing they couldn’t guess how. During his time in Germany there wasn’t much to do but think, and there it occurred to Terrence that his gifts were a result of providence. Good and evil, it seemed to him, were both necessary consequences of the nature of the Trinity, each person of God being both at one with and separate from the others. If God could be separate from God, then surely God’s creations could separate themselves from him, a condition known to them as suffering or evil. Therefore, humanity by the very nature of the world could choose to turn away from the will of God. And what was to be done with those who deliberately disrupted the sublime order?
Terrence arrived in New York City with an answer to this question and the rifle his grandfather had claimed from the dead body of a Soviet sniper. That rifle is currently putting Eliza through college.
Roleplay Where did you learn about this site?: I was introduced by Kaitlyn’s player. Do you have any other characters on MRO, if so who: Formerly Dr. Black, none currently. Sample RP: The single dim bulb over their pile of boxes that passed for a poker table didn’t give much light to play by, but the mobsters didn’t seem to mind. They would be used to it by now, and it kept them from looking at each other’s cards. From the way these suited men were staring at their hands, it looked like they could barely see their own cards. They sat in a warm haze of sweat and silence, glancing from the deep shadows surrounding the half open cellar door and a pile of chips on the table that more than likely represent the highest stakes in several months of card games.
Whispered words drifted through the door. “Caesari demus quid solum mereat, nec omne quid roget.”
The mobsters jerked pistols out of their belts and pockets, all aimed at the unwelcome interruption. A fat man with scars on his face shouted across the basement. “All right, what was that?”
Terrence stepped in, fingers clasped around his black rosary. “That was a prayer to Al Capone, patron saint of organized crime, and while I do not think he would be surprised by the disloyalty that Mr. Martinelli has been showing recently, I cannot say that he is likely to be pleased by it either.”
The fat man looked over at a long faced mobster on the other side of the table. “Marty, you been cheatin’ us?”
A smile pulled at Terrence’s face and his fangs glistened. “In addition to the ace that Mr. Martinelli just drew from his sleeve, his bookkeeping has left much to be desired. The sudden drop in my employer’s cut has not gone unnoticed. He has been stealing from your shares of the profits for even longer.”
Every gun in the room pointed at Martinelli. The players next to him dropped their cards and smashed him headfirst onto the table. As Martinelli shrieked, the fat man pressed the barrel of his gun to Matinelli’s skull.
Terrence held up a hand. “Please, gentlemen, I insist.” Then he drew a broad, double edged blade from his coat. “Let me handle this for you.”