Setting & Timeline Jan 11, 2008 18:30:30 GMT -6
Post by Calley on Jan 11, 2008 18:30:30 GMT -6
MRO is a "real world with superpowers" RP: while we have our share of costumed heroes and villains, they draw the same share of weird looks and media coverage that they would in the RW. We have regular over-arching plots, but the majority of threads revolve around how our individual characters try to live their lives. Mutants, humans, and Adapted humans (see below) are all playable characters.
In the MRO!verse, the existence of mutants has been increasingly common knowledge since the early 90's: by now, everyone not living in a cave has at least heard of them, though many people still may not have met one face-to-face, especially in more rural areas.
The overall situation between mutants and humans is somewhat tense, but for most people, life goes on: the majority of humans are just trying to work a job and keep bread on the table, without thinking any harder on mutant rights on a day-to-day basis than they do on gay marriage rights. Whether they love or hate the idea, it's more of a water cooler topic than something to get really worked up about. Mutants don't always have the luxury of ignoring the inter-race tensions, however...
Mutants have seen groups like the Church of Humanity fighting to limit their freedoms—in 2009, lobbyists succeeded in convincing Congress to pass the Mutant Registration Act, effectively making it illegal to be a mutant in the United States. Though the Act was overturned a few months later, the scars and distrust from that time remain. Every day, mutants with visible mutations or those who use their powers in public can expect to draw looks from human passerbys--some of curiosity, but some of fear or loathing.
Not that the humans' fear is unjustified. Humans have been subjected to an ever-increasing mutant presence, especially in big cities. While some mutants are clearly out to benefit the world—like healers who open community health clinics, and the X-Men's partnership with the NYPD to take down mutants criminals—the bad can overshadow these. In NYC alone, mutant brawls and rampages leave hundreds of bystanders dead every year. Every human in NYC lives with the knowledge that they could be killed today; maybe not even through outright murder, but through some senseless accident caused by a mutant who can't control their power.
We live in a time of change--does it give your character hope, or fear? Human or mutant, they would have good reasons to feel either way; our world is not a black and white place.
Unique to MRO
The X-Men & the NYPD
- The X-Men (and the Mansion) are publicly known advocates of human/mutant equality; the NYPD, realizing that human cops are simply not equipped to handle mutant criminals, have allowed certain X-Men to go through a deputization program that allows them to respond to calls for backup on the streets. This is overseen by the NYPD's Mutant-Related Crimes division, or MRC. For more information, click over to the "Factions" tab.
The Sanctuary / the Order
- The Order is our secret baddie group; they operate mafia-style, with deep loyalties to their new mutant "family." They're based out of a publicly known homeless shelter / safe house for mutants, the Sanctuary. For more information, click the "Factions" tab.
- Every species either adapts to its environment, or dies. With mutant attacks on the rise, the very stuff that humanity is made of is steeling itself to fight back: in some humans, the ability to completely negate the effects of a mutant's power is being born. Read more about these rare individuals in the Adapted description. (Note: Adapteds are not yet publically known, even among themselves: many of them assume that they're mutants until their x-gene tests come back negative. Unless your character learns about Adapteds IC, they shouldn't know of them.)
- Stick of being powerless? Some humans certainly are. For them, the mysterious street drug known only as "M" has become a seductive lure—for a few hours, these little pills will temporarily grant a human their very own mutant ability. Whether they can control it, and what they'll do with it, well... whoever's making this drug doesn't seem too concerned about that. Incidents involving M-users, both power accidents and outright crimes, are on the rise. For more information, see the M Plot. (M gets plenty of air time on NYC's news stations, so your character will likely know about it. They might just be unfortunate enough to run across a user, themselves...)
- Scientific Name: Alces alces superior
Common Name: Telekinetic Meese (plural: Meese, or Meeses)
Just when you thought the Canadian Moose couldn't get any more badass. With the ability to telekinetically backslap a house off its foundations, Meese are nature's worst kind of joke. See the Meese NPC profile for more information. (Meese are very rare—an accident involving a power-boosting mutant created three of these beauties in 2011. While they are alive and breeding in the forests of upstate New York, your character will only know of them if they learn about them on screen.)